|
|
@ -1,87 +1,5 @@
|
|
|
|
package cache
|
|
|
|
package cache
|
|
|
|
|
|
|
|
|
|
|
|
// go-cache is an in-memory key:value store/cache similar to memcached that is
|
|
|
|
|
|
|
|
// suitable for applications running on a single machine. Any object can be stored,
|
|
|
|
|
|
|
|
// for a given duration or forever, and the cache can be used safely by multiple
|
|
|
|
|
|
|
|
// goroutines.
|
|
|
|
|
|
|
|
//
|
|
|
|
|
|
|
|
// == Installation
|
|
|
|
|
|
|
|
// goinstall github.com/pmylund/go-cache
|
|
|
|
|
|
|
|
//
|
|
|
|
|
|
|
|
// == Usage
|
|
|
|
|
|
|
|
// import "github.com/pmylund/go-cache"
|
|
|
|
|
|
|
|
//
|
|
|
|
|
|
|
|
// // Create a cache with a default expiration time of 5 minutes, and which
|
|
|
|
|
|
|
|
// // purges expired items every 30 seconds
|
|
|
|
|
|
|
|
// c := cache.New(5*time.Minute, 30*time.Second)
|
|
|
|
|
|
|
|
//
|
|
|
|
|
|
|
|
// // Set the value of the key "foo" to "bar", with the default expiration time
|
|
|
|
|
|
|
|
// c.Set("foo", "bar", 0)
|
|
|
|
|
|
|
|
//
|
|
|
|
|
|
|
|
// // Set the value of the key "baz" to "yes", with no expiration time
|
|
|
|
|
|
|
|
// // (the item won't be removed until it is re-set, or removed using
|
|
|
|
|
|
|
|
// // c.Delete("baz")
|
|
|
|
|
|
|
|
// c.Set("baz", "yes", -1)
|
|
|
|
|
|
|
|
//
|
|
|
|
|
|
|
|
// // Get the string associated with the key "foo" from the cache
|
|
|
|
|
|
|
|
// foo, found := c.Get("foo")
|
|
|
|
|
|
|
|
// if found {
|
|
|
|
|
|
|
|
// fmt.Println(foo)
|
|
|
|
|
|
|
|
// }
|
|
|
|
|
|
|
|
//
|
|
|
|
|
|
|
|
// // Since Go is statically typed, and cache values can be anything, type
|
|
|
|
|
|
|
|
// // assertion is needed when values are being passed to functions that don't
|
|
|
|
|
|
|
|
// // take arbitrary types, (i.e. interface{}). The simplest way to do this for
|
|
|
|
|
|
|
|
// // values which will only be used once--e.g. for passing to another
|
|
|
|
|
|
|
|
// // function--is:
|
|
|
|
|
|
|
|
// foo, found := c.Get("foo")
|
|
|
|
|
|
|
|
// if found {
|
|
|
|
|
|
|
|
// MyFunction(foo.(string))
|
|
|
|
|
|
|
|
// }
|
|
|
|
|
|
|
|
//
|
|
|
|
|
|
|
|
// // This gets tedious if the value is used several times in the same function.
|
|
|
|
|
|
|
|
// // You might do either of the following instead:
|
|
|
|
|
|
|
|
// if x, found := c.Get("foo"); found {
|
|
|
|
|
|
|
|
// foo := x.(string)
|
|
|
|
|
|
|
|
// ...
|
|
|
|
|
|
|
|
// }
|
|
|
|
|
|
|
|
// // or
|
|
|
|
|
|
|
|
// var foo string
|
|
|
|
|
|
|
|
// if x, found := c.Get("foo"); found {
|
|
|
|
|
|
|
|
// foo = x.(string)
|
|
|
|
|
|
|
|
// }
|
|
|
|
|
|
|
|
// ...
|
|
|
|
|
|
|
|
// // foo can then be passed around freely as a string
|
|
|
|
|
|
|
|
//
|
|
|
|
|
|
|
|
// // Want performance? Store pointers!
|
|
|
|
|
|
|
|
// c.Set("foo", &MyStruct, 0)
|
|
|
|
|
|
|
|
// if x, found := c.Get("foo"); found {
|
|
|
|
|
|
|
|
// foo := x.(*MyStruct)
|
|
|
|
|
|
|
|
// ...
|
|
|
|
|
|
|
|
// }
|
|
|
|
|
|
|
|
//
|
|
|
|
|
|
|
|
// // If you store a reference type like a pointer, slice, map or channel, you
|
|
|
|
|
|
|
|
// // do not need to run Set if you modify the underlying data. The cached
|
|
|
|
|
|
|
|
// // reference points to the same memory, so if you modify a struct whose
|
|
|
|
|
|
|
|
// // pointer you've stored in the cache, retrieving that pointer with Get will
|
|
|
|
|
|
|
|
// // point you to the same data:
|
|
|
|
|
|
|
|
// foo := &MyStruct{Num: 1}
|
|
|
|
|
|
|
|
// c.Set("foo", foo, 0)
|
|
|
|
|
|
|
|
// ...
|
|
|
|
|
|
|
|
// x, _ := c.Get("foo")
|
|
|
|
|
|
|
|
// foo := x.(*MyStruct)
|
|
|
|
|
|
|
|
// fmt.Println(foo.Num)
|
|
|
|
|
|
|
|
// ...
|
|
|
|
|
|
|
|
// foo.Num++
|
|
|
|
|
|
|
|
// ...
|
|
|
|
|
|
|
|
// x, _ := c.Get("foo")
|
|
|
|
|
|
|
|
// foo := x.(*MyStruct)
|
|
|
|
|
|
|
|
// foo.Println(foo.Num)
|
|
|
|
|
|
|
|
//
|
|
|
|
|
|
|
|
// // will print:
|
|
|
|
|
|
|
|
// 1
|
|
|
|
|
|
|
|
// 2
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
import (
|
|
|
|
import (
|
|
|
|
"encoding/gob"
|
|
|
|
"encoding/gob"
|
|
|
|
"fmt"
|
|
|
|
"fmt"
|
|
|
|